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(Created page with "Category:Deities Moradin Moradin, the Dwarffather, is the dwarven lawful good chief deity. He represent the dwarven strength and force of will. He inspires dwarven invent...")
 
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Latest revision as of 11:36, 31 May 2017

Moradin

Moradin, the Dwarffather, is the dwarven lawful good chief deity. He represent the dwarven strength and force of will. He inspires dwarven inventions, seeks to improve the dwarven and encourage their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies.

His holy day is on the crescent moon.

Moradin is held in dwarven myths to have been incarnated from rock, stone, and metal, and that his soul an ember of fire. It is said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. Moradin was responsible for banishing the evil gods of the derro and duergar from the surface.

Moradin's clerics, known as Sonnlinor, are usually drawn from family lines, like most dwarven occupations; they wear earthy colors, with chain mail and silvered helms. Moradin charges his followers with the task of removing the kingdoms of orcs and wiping out the followers of Gruumsh. The church of Moradin has an active role in guiding the morals of dwarven communities; they emphasize his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoke his blessing when these tasks are begun. They lead the push to found new dwarven kingdoms and increase their status among surface communities. Many of these communities celebrate Hammer 1st, believing that day in 1306 DR to be a blessing by the Dwarffather.

The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Fiendish Planes. To become a Hammer of Moradin, a dwarf must show great fighting skills and some degree of spellcasting ability.

Moradin has a strategic alliance with Gond, Kossuth, Helm, Torm, Tyr, and the heads of the elven, gnome, and halfling pantheons. Opposed to the gods of the goblinoids, orcs, evil giants, and banished dwarves.