(Created page with "=Librum Draconis: Arelithica= Written by: Kaliyah Serafine Compiled by: Anden Smith Edited by: Elwood Thron "The Silver Dragon" The Silver Dragon of Lightkeep, now fallen, t...") |
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Revision as of 01:38, 2 June 2017
Librum Draconis: Arelithica
Written by: Kaliyah Serafine Compiled by: Anden Smith Edited by: Elwood Thron
"The Silver Dragon" The Silver Dragon of Lightkeep, now fallen, though was known as 'Imperator'. This creature supposedly helped judged the souls of mortals who passed the gate, and guard Lightkeep. Its remains lay in the Keep before the Hellish portal to Avernus.
"The Abyssal Dragon" A curious beast, believe its 'name' is Zamashar. At a glance it appeared to be Gold, but this would contradict their existance, so more than likely was a light copper colour. It has some of the strongest wings I have encountered, and towers over most other Dragons. Very accurate and difficult to hit, though your prize for victory is Adamantine. You can find this beast on the plane of the Abyss, though there are no true directions - when you find the one way valley in which there is no way out except forwards, you will find the beast.
"The Styx Dragon" Cross the lands of Avernus, lurking along the River Styx and surrounded by the empty souls of the damned you will find the Styx Dragon. Seemingly a Black or Shadow dragon, it is more likely to be a Hellfire Wyrm. Powerful and with magical aid, though its greatest strength likely lies in its wings. Approaching this without the ability to stand up against such wings is ill advised, though it is not immune to being dropped on its face itself. I have bested this beast alongside Sir Abidan Caelius, and whilst we spent a while on our back, it spent equal time on its own back.
"Sea-Serpent Mother" Seemingly a True-Dragon, considering my Codex devours its heart. This is without a doubt the largest beast you will ever encounter. It comes across as a generic serpent like creature, just a hundred times larger. Blasting lightning breath and with a powerful bite, this beast is a good challenge for your above average warrior. Approach with clarity or mindblank, deal with its minions before charging the beast itself, usually it finds itself trapped in the lair it has made for itself. You will find this monster at the end of the ruins of Kohligen, guarding the exit portal.
"The Gnoll Caverns" By Lake Minmir one will find a cave often guarded by the Dog-Soldiers known as Gnolls. They are aggressive and defend both a passage to the Underdark, and a Shadow-Drake. A protection of evil blessing can be used to fend off the Shadow-Drake, but as always, Clarity potions just in case. It has a decent buffet on its wings, a below average defence and a decent claw - though its greater weapon by far is its breath. If one is not fast enough on their feet, it's vile and powerful breath will cause immense pain. Seek to knock the Dragon down after luring it away from its Guards, as opposing this beast and several Shamans will prove tricky.
"Icingdeath, Allies & The Auralites"
Within the Frost Temple found atop the Spires you will find a cave with two towering statues of Ice Giants. Within this cave bears, clerics wielding axes of various powers, half-dragons, white Dragons and of course Icingdeath itself.
If you have made it this far, the majority of the clerics and the bears will be of no great challenge - though be prepared for certain bears and their gazes, utilise clarity potions. The White Dragons themselves can be fended off with protection of evil wands, and prove a decent challenge, though strike strong and you will bring them to their knees.
It is not one on one with these beasts you will find difficult, but they will swarm, so be prepared to keep your footing. The Half-Dragons are much akin to the ones on Dragon Isle, using the same tactics, Shadow-shields and brute strength. Information on Icingdeath is scarce, but the Dragon itself is supposed to be one of the strongest on the Isle.
In order to avoid Icindeath, travel 'till you find the locked door that requires the lever to open, but go no further. Rest yourself and head back, and always remember to be wary of the Frost Mages that lurk alongside the Dragons.
"The Dracolich Of Mourn" Hidden within the Manor of Mourn supposedly lies a Dracolich. Information on this place is relatively unknown, and more would be appreciated. Though tales of terror surround this dark land, and one should not tresspass lightly.
"White Dragon - Brog Lands" Following the Crystal Caves path up towards the lands of the Dwarves, near the Harpy Caves, tucked away in a somewhat hidden gap you will find the White Wyrm. It has a relatively weak wing blast, though can toe to toe with most seasoned adventurers - assuming they do not knock it over. A decent challenge for any Slayer.
"The Cricket Carverns - Front Garden" Near Lightkeep, through a passage hidden near a Tempurian shrine, one will find themselves in a beautiful place filled with the sounds of chirping crickets. To the back of this land a cave with quarters, but guarding this A Dragon of Green. The Dragons that infest this area are known to be of the weakest kind on the Island, but one should never the less be prepared. Clarity potions are advised, and if you are capable, keep the Dragon on the floor - though an experienced Warrior might bring the beast down in a few strikes of their blade.
"Red Dragon Disciples I" It is rumored that the magical powers of sorcerers and bards are somehow connected to the presence of dragon blood in their family tree. Red dragon disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.
"Red Dragon Disciples II" A Dragon Disciple must willingly and actively follow the path that they wish to choose. They must research well into their past to learn of the bloodline they carry, this is due to the overwhelming ammount of mental, physical and emotional changes they must go through in order to achieve the full change. In order to even awaken the blood offered to them by their wicked masters, they must become like their masters. A Gold Dragon disciple must be attuned to the aspects of Good, and Law, whilst a Red Dragon would be focused towards Greed, Mayhem and Power. Once the blood of a Dragon has taken full effect of the Disciple, that litterally become 'it' in every mental sense of the word. Proud of their heritage and unable to turn back, they should be regarded as nothing less than the creature they have chosen to become.
"Sea-Serpent Mother" Seemingly a True-Dragon, considering my Codex devours its heart. This is without a doubt the largest beast you will ever encounter. It comes across as a generic serpent like creature, just a hundred times larger. Blasting lightning breath and with a powerful bite, this beast is a good challenge for your above average warrior. Approach with clarity or mindblank, deal with its minions before charging the beast itself, usually it finds itself trapped in the lair it has made for itself. You will find this monster at the end of the ruins of Kohligen, guarding the exit portal.
"The Gnoll Caverns" By Lake Minmir one will find a cave often guarded by the Dog-Soldiers known as Gnolls. They are aggressive and defend both a passage to the Underdark, and a Shadow-Drake. A protection of evil blessing can be used to fend off the Shadow-Drake, but as always, Clarity potions just in case. It has a decent buffet on its wings, a below average defence and a decent claw - though its greater weapon by far is its breath. If one is not fast enough on their feet, it's vile and powerful breath will cause immense pain. Seek to knock the Dragon down after luring it away from its Guards, as opposing this beast and several Shamans will prove tricky.
"Icingdeath, Allies & The Auralites" Within the Frost Temple found atop the Spires you will find a cave with two towering statues of Ice Giants. Within this cave bears, clerics wielding axes of various powers, half-dragons, white Dragons and of course Icingdeath itself. If you have made it this far, the majority of the clerics and the bears will be of no great challenge - though be prepared for certain bears and their gazes, utilise clarity potions. The White Dragons themselves can be fended off with protection of evil wands, and prove a decent challenge, though strike strong and you will bring them to their knees. It is not one on one with these beasts you will find difficult, but they will swarm, so be prepared to keep your footing. The Half-Dragons are much akin to the ones on Dragon Isle, using the same tactics, Shadow-shields and brute strength. Information on Icingdeath is scarce, but the Dragon itself is supposed to be one of the strongest on the Isle. In order to avoid Icindeath, travel 'till you find the locked door that requires the lever to open, but go no further. Rest yourself and head back, and always remember to be wary of the Frost Mages that lurk alongside the Dragons.
"The Dracolich Of Mourn" Hidden within the Manor of Mourn supposedly lies a Dracolich. Information on this place is relatively unknown, and more would be appreciated. Though tales of terror surround this dark land, and one should not tresspass lightly.
"White Dragon - Brog Lands" Following the Crystal Caves path up towards the lands of the Dwarves, near the Harpy Caves, tucked away in a somewhat hidden gap you will find the White Wyrm. It has a relatively weak wing blast, though can toe to toe with most seasoned adventurers - assuming they do not knock it over. A decent challenge for any Slayer.
"The Cricket Carverns - Front Garden" Near Lightkeep, through a passage hidden near a Tempurian shrine, one will find themselves in a beautiful place filled with the sounds of chirping crickets. To the back of this land a cave with quarters, but guarding this A Dragon of Green. The Dragons that infest this area are known to be of the weakest kind on the Island, but one should never the less be prepared. Clarity potions are advised, and if you are capable, keep the Dragon on the floor - though an experienced Warrior might bring the beast down in a few strikes of their blade.
"Red Dragon Disciples I" It is rumored that the magical powers of sorcerers and bards are somehow connected to the presence of dragon blood in their family tree. Red dragon disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their red dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.
"Red Dragon Disciples II" A Dragon Disciple must willingly and actively follow the path that they wish to choose. They must research well into their past to learn of the bloodline they carry, this is due to the overwhelming ammount of mental, physical and emotional changes they must go through in order to achieve the full change. In order to even awaken the blood offered to them by their wicked masters, they must become like their masters. A Gold Dragon disciple must be attuned to the aspects of Good, and Law, whilst a Red Dragon would be focused towards Greed, Mayhem and Power. Once the blood of a Dragon has taken full effect of the Disciple, that litterally become 'it' in every mental sense of the word. Proud of their heritage and unable to turn back, they should be regarded as nothing less than the creature they have chosen to become.