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By Eluvei Wenchuisel

I see lots of confusion and ignorance surrounding the topics of Power Words, Runes, Glyphs, Sigils, Wands, and Wyrdstones. I hope this text will help clarify some of it.

First, some terms. Rune. Glyph. Sigil. Runic Languages, which to say, languages associated with a script (often in addition to a non-runic script), are also often called Languages of Power. A rune in-and-of-itself is a sort of pictogram, representing related physical and meta-physical ideals. It's a building block. Glyphs, on the other hand, are like compound words, or more nuanced building blocks. A glyph referencing the Tiger animal would be derivative of the basic rune for Beast, as an example. So for what runes are the basic words, and glyphs are the compound words, Sigils are the slang. A sigil will contain elements of runes or glyphs, but expressed in a personalized manner, often for the sake of identification. Different runic systems (languages) do exist, though, which presents some important distinctions.

Primordial, Supernal, The Elder Language, the Language of Creation. Call it what you will, they are all the same. There are vibrational patterns that comprise the nature of existence. They bear personality--mental traits. They are the framework that describes the observable universe. By mimicking these vibrations, and mental states, we may elicit changes in the world, all working through The Medium--the field of interaction between physical and meta-matter, that so many call the Weave. All languages of power are derivative of this original system. To glimpse it is a task of great difficulty, which is why divination is often used to expand one's mental faculties, just to grasp the concepts to any effective degree. On the conceptual, abstract, and divine, there is the Dethek Language Branch. On the mechanical, definitive, and arcane, there is the Iokharic Language Branch. Of special note, there have been systems that attempted to mix the two, such as the Seldruin, an arcane system composed with respect for the divine, but that is not the topic I hope to address.

The cultures and creatures that popularized these languages lend credence to the ideals they represent. The origin of species: warring elementals of crude matter, before the specialization of complex life--these creatures, such as Djinn with their reality warping wishes--they warred across the cosmos seeking places of higher potential, creating form from chaos. Crude, raw, powerful. Then in time complex life formed. The creator races were born. They grasped The Language, and furthered complexity, but they did not create worlds, like the elementals did. Great empires forming afterward, ever more derivative of the last. More complex, but in complexity, one sacrifices potential. Giants, Dragons, then Elves. Each came and created their own derivative systems, yet only two exist to this day. The Giants and the Dragons. Of those two, it seems to me global culture has strayed, perhaps too far, into the arcane--the material--the Dragon--and in its cry for more--subconsciously aware of its own shortcomings--it has accepted falsehoods and niceties in place of reality and hard truth.

While scholars have debated whether Iokharic was influenced by Dethek, or if it were the other way around, I will posit that this is the wrong question. They share commonalities because they are inspired by--derivative of--the same root system. The universal language. As language has progressed, however, ever more nuanced, it has gained the ability to express more-and-more complex ideas, at the cost of its potency, much like the races that practice it. Each one branches out of those that came before, in a great tree of life. This is not to say that I believe movement along the branches is impossible, but that's a topic for another time.

Compare both Iokharic and Dethek runes. Knowing their script will greatly assist. For that matter, compare the runic forms of any language. Those two are simply the most widespread. While there are differences, their similarities are key to understanding the pervasive narrative of our universe. Lake, Water, Ocean, Tide, Mutability, Longing, Gulf. A nuanced rune (also called a Glyph, or Hanzi) will appear visually similar to other like-minded runes, because their meanings are related. Sharks will resemble Fish, which resembles Water. This holds true with all runes. They represent things, which in and of themselves, contain mental traits. These mental traits correspond to a certain vibrational frequency. Now compare the vibrations. The sound. The practice. Follow it up the linguistic tree, and watch it evolve. You will start hearing very familiar phonemes while on the same branch. It's not until one reaches the Big Three, that language diverges greatly. Dethek, Draconic, and Elvish, respectively. Despite these apparent differences, though, their runes address and link the same ideals and frequencies.

Still, their differences are not unimportant. Dethek runes, like the cultures that popularized them, are grounded in the divine. They focus more on the intent, meaning, or associated mental traits, rather than physical measurements. The giants' Ordning, dwarven paragons, human belief. There is a narrative beneath it all. Old churches of yore were cautious of science (read, arcane), and the pride of intellect. It was for good reason, even if it became misguided. One need not look far to see its dangers displayed in Dragons. Even the most noble among them face temptation in the face of ignorance or wealth. Primates in particular have evolved with a phrenology primed to notice serpentine figures, for the danger they pose is legendary. It is a story that our very blood cries out.

One can look at the spread of human language to see its influences, and trace its lineage along these branches. Often, mixing the two properties. Chessan, Raumtheran, Thorass, and Waelan, all take influence from dwarves (who took influence from Jotun), from the gods, or directly from Jotun. For some it's harder to follow, such as the Untheric, Han, or Rauric languages (for that matter, any influenced by Netheril or Imaskar). The Netherese, first introduced to the Art by elves, then later for themselves with the great golden scales, became increasingly Iokharic. Likewise, their people, arcane. Independently, the same can be seen with Kara-Tur, and the Rauric (Imaskar, Thay) languages. Their cultures, while divine at first, made course along the arcane, increasingly adopting Iokharic methods.

Time for a closer look at Iokharic. The methodical. The measured. The arcane. These are focussed on what physical phenomena are represented, by the universe's pervasive narrative. Iokharic is to Dethek, what Alchemy is to Herbalism, and what Charisma is to Wisdom (Seldruin is the Intelligence of the group, which muddies the picture a bit). Yet look at the great empires that rose in its wake, each pragmatic and worldly. The Dragons. The Elves. Netheril. Thay. Each has contributed greatly to the advancement of the sciences, and revolutionized the way we live. But left unchecked, history shows that innovation will be its own undoing. I do not intend to say arcane magic is wrong, or that it should not be practiced. Merely, that there is a balance in all things. Even the divine, and the arcane. Their balance--their synthesis--is godhood. It's otherworldly. It is true divinity. It is that which lay closest to understanding the universal system. Magic Circles are often a good example of this, combining both practices.

At this point, let's point out various ways these concepts can be utilized. Take Wyrdstones, for example. Primordial and awesome in power, they are still crude. While it cannot be said precisely, I would place their original creation prior to the divergence of language. One need only channel their intent to realize the potential held within Wyrdstones. Any symbols they hold are lost in the limited perspective of our minds. So following the route previously stated, this would suggest Wyrdstones to be very near the universal language, as one does not need to infer a narrative, nor discern a practice. Wyrdstones are more whole. Intrinsic. Dwarven runestones, on the other hand, tell stories, and those stories often possess a weaker, but more nuanced power. The corresponding flow of mental traits are their key importance. While on the other hand, Iokharic runes are measured and precise, constructed meticulously, and often with more material effect. They pay less heed to the overarching story, and more to its physical events. The reliable power achieved in this way is often very attractive to aspiring mages, which likely goes without saying. To which I point out again, and caution against, Arcane Pride.

The differences between these systems also aids in understanding how to use more complex magical items. Arcane wands, for example, require practical understanding. How to stand, what frequency to embody, and how. Whereas with divine wands, empathetic understanding is necessary. You must respect, emulate, and believe, the energies being channeled. Posture and tone become much less important. Of course, one could also just practice through intuition how to use magical devices, but such a skill only gets you so far.

Last but not least, bringing this to an end, I?m sure some will have thought by now, "What about the planar languages?" It becomes very difficult to say. We could speculate, for example, that Infernal aligns more arcane than divine. The ideas they espouse, and association with Tiamat, along with present day cultures (such as Thay) align enough to suggest it is true. However, there are two important dynamics to note. The gods are shaped by our cultivated belief. I have little doubt that their language could be as well, and that their language might evolve over time. Moreover, as previously described, godhood is a state of existence both arcane and divine, so at the very least it cannot be said that planar runes are wholly one or the other. They surely emphasize both practices, which is what makes them deific in the first place. It?s with these things in mind that it becomes very hard to pin-down planar languages. Combine that with the fact that they are obviously very far away from us, studying them becomes difficult. This is why I have focussed on a more grounded history of language. The planar systems are undoubtedly very close to the universal system, as far as origins go, but to what degree they still resemble it, may be impossible to say.

What I can say is that it's time we stopped living in an age of ignorance.