A New slew of arms and Heavy armours have found their way to the Isles of Arelith and the dangerous realms below them.
ARMOURS
Commanding Brigandine
This armour consists of small adamantine plates attached to the inside of a thick dragonhide vest with mythril rivets. A bright rogue stone adorns the neck piece of this suit, it bestows mental fortitude and a stronger presence to the wearer. Runic embroidery adorns large swathes of the vest waiting to be filled with power.
Half-Plate (7 + 1 Dexterity Modifier)
Armour Class Bonus : [+4]
Skill Bonus Intimidate : [+4]
Skill Bonus Leadership : [+4]
Saving Throw bonus : Will [+3]
Immunity to Damage Type : Bludgeoning [5%]
Immunity to Damage Type : Slashing [10%]
Cooldown Reduction : Knight Ability [Oath of Wrath] -1 Turn
Use Limitation Class : Knight
Runic
UMD : 45
Jousting Plate
This suit of armour is composed of many different interlocking plates of black metal trimmed in shining gold. Hinges and other such mechanisms are hidden in key areas to enable maximum maneuverability while on horseback while keeping the rider's life and limb safely contained and away from sharpened intruders.
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity to Damage Type : Piercing [5%]
Immunity to Damage Type : Slashing [10%]
Skill Bonus : Ride [+5]
Runic
Use Limitation Class : Cavalier
UMD : 45
Sanctified Plate
An impressive suit of Brass and Silver-plated Adamantine. Quenched in waters divine, imparting upon it (un)holy power. Such armour is not worn lightly and carries a fraction of sanctified burden upon its shoulders.
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity Damage Type : Slashing [10%]
Skill Bonus : Leadership [+4]
Cast Spell : Aid (3/day CL 8)
Cast Spell : Raise Dead (1/day)
Use Limitation Class : Divine Champion
UMD : 45
Bulwark Plate
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity Damage Type : Slashing [10%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Ability Bonus : Constitution [+1]
Runic
Class Restriction : Earthkin Defender
UMD : 45
Dragonbone Plate
This was originally a set of adamantine full plate. The usual leather
strapping and padding has been replaced with sturdy dragon hide,
fragments of dragon bone, claw and horn have been skillfully melded into
the metal to further strengthen it and a star sapphire has been set at
the core of the chest piece to further increase the endurance of this
suit. Just wearing this armour is enough to bolster the mind against
fear although having bits of bone and claw sticking from your armour
tends to look Frightening.
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity Damage Type : Slashing [10%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Saving Throw Bonus vs Fear : [+4]
Decreased Ability Score : Charisma [-3]
Runic
UMD : None
Accursed Chains
Through great and vile rites this once blessed armour has been warped into its current form. Rumour has it that bones and magical ivory carved with the names of things better left unspoken are drowned in copious amounts of dragon blood and left to sit for a day and a night.
Once the mixture has fouled sufficiently the blessed armour is heated in a cursed forge before being quenched in the mix and then thoroughly cleaned and dried. But thats just hearsay, right?
Scale Armour (5 +2 Dexterity Modifier)
Armour Class Bonus : [+7]
Immunity Damage Type : Slashing [10%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Arcane Spell Failure [-15%]
Ability Bonus : Charisma [+2]
Use Limitation Class : Hexblade
Cannot use Divine Shield whilst wearing this Armour
UMD : 90
Desperado’s Raiment
Flashy and Suave, This brightly coloured shirt draws the eye and
distracts in crucial moments. Allowing one to bait their foes, be in on
the battlefield, in the tavern or with a worded duel
Cloth Shirt (0 + Unlimited Dexterity Modifier)
Armour Class Bonus : [+3]
Ability Bonus : Dexterity [+1]
Ability Bonus : Intelligence [+1]
Cast Spell : Foxes Cunning 2/day (CL 10)
Skill Bonus : Bluff [+4]
Skill Bonus : Intimidate [+4]
Skill Bonus : Leadership [+4]
Runic
Use Limitation Class : Swashbuckler
UMD : 45
SHAMAN ITEMS
Spirit Hide
Swimming with communal chimes and engraved symbols this suit of leather seems draped in otherworldly essence, allowing one to commune more strongly with whomever or whatever they desire.
Studded Leather (3 + 4 Dexterity Modifier)
Armour Class Bonus : [+5]
Bonus Spell Slot of Level : Shaman [Level 3]
Bonus Spell Slot of Level : Shaman [Level 4]
Immunity Damage Type : Slashing [5%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Positive Energy [5%]
Immunity Damage Type : Negative Energy [5%]
Use Limitation Class : Shaman
Runic
UMD : 45
Speakers Visage
These ghastly Masks are often worn by shamans of bestial or wild tribes in far-flung corners of the forgotten realms.
Allowing the wearer to amplify their senses and draw from the source of their shamanic power. Whilst also providing a harrowing helmet in times of battle.
Ability Bonus : Wisdom [+1]Armour Class Bonus : [+2]
Armour Class Bonus vs Lawful [+3]
Bonus Spell slot of Level : Shaman [level 4]
Skill Bonus : Concentration [+3]
Use Limitation Class : Shaman
UMD : 30
Shaman Beads
A Shamanic foci, a mixture of stones and charms that allow power to be stored within them, before being released when called upon by the wearer.
Amulet
Ability Bonus : Wisdom [+2]
Bonus Spell slot of Level : Shaman [Level 5]
Bonus Spell slot of Level : Shaman [Level 6]
Skill Bonus : Concentration [+2]
Skill Bonus : Discipline [+1]
Use Limitation : Shaman
UMD : 30
Ghostwalker Ring
A simple band engraved with mystical symbols. Entwining power with the afterlife and surroundings, allowing one to store additional magics in these rings. And use them to help commune with the spiritworld around ones self.
Ring
Ability Bonus : Wisdom [+1]
Bonus Spell Slot of Level : Shaman [Level 3]
Bonus Spell Slot of Level : Shaman [Level 3]
Cast Spell : Ghostly Visage : 3/day (CL 8)
UMD Requirement : 25
Tribal Staff
A Wooden staff with an Tribal totem atop of it. Allowing the bearer to enact shamanistic rituals and spells with fervor.
Magic Staff
Ability Bonus : Wisdom [+1]
Bonus Spell Slot of Level : Shaman [Level 3]
Bonus Spell Slot of Level : Shaman [Level 3]
Skill Bonus : Concentration [+3]
Use Limitation : Shaman
UMD : 25
Staff of Spirits
This powerful Focus has been inlaid with numerous charms and ritualistic materials.
Allowing the bearer of this staff to commune with the "Other Side", be that the Astral, elemental or planes of death. It enhances the strength of sheer belief of the shamans bearing it, And allows them to bring life back to the fallen.
Magic Staff
Ability Bonus : Wisdom [+2]
Bonus Spell Slot of Level : Shaman [Level 4]
Bonus Spell Slot of Level : Shaman [Level 4]
Bonus Spell Slot of Level : Shaman [Level 6]
Skill Bonus : Concentration [+5]
Cast Spell : Raise Dead (2/day)
Use Limitation : Shaman
UMD : 45
A Ritualistic fetish of great power, seeped in negative energies and bound to death.
Bearer of such a deathly totem gains control over unlife, animating minions to serve or even bringing to heel a powerful undead, all whilst enhancing their dire connection and magics.
Magic Staff
Ability Bonus : Wisdom [+1]
Bonus Spell Slot of Level : Shaman [Level 6]
Bonus Spell Slot of Level : Shaman [Level 6]
Skill Bonus : Concentration [+2]
Cast Spell : Create Greater Undead (1/day) (CL 20)
Cast Spell : Control Undead (1/day) (CL 21)
Use Limitation : Evil
Use Limitation : Shaman
UMD : 40
FAVORED SOUL ITEMS
Concordiant Branch
These staves are often carved from trees not found on the prime plane. Granting them a connection that allows those with similar connections to greater-powers that be, to draw strength more easily.
Magic Staff
Ability Bonus : Charisma [+1]
Bonus Spell Slot of Level : Favored Soul [Level 3]
Bonus Spell Slot of Level : Favored Soul [Level 3]
Cast Spell : Lesser Planar Binding (1/day) (CL 12)
Use Limitation : Favored Soul
UMD : 25
Greater Concordiant Branch
Former branches of great planar trees. These have been worked and blessed to greatly enhance the bearers connection to the powers that be.
With the strength to call upon a being of the planes, it binds to ones innate tendencies, determining what being may come.
Magic StaffAbility Bonus : Charisma [+2]
Bonus Spell Slot of Level : Favored Soul [Level 5]
Bonus Spell Slot of Level : Favored Soul [Level 6]
Cast Spell : Planar Binding (1/day) (CL 15)
Use Limitation : Favored Soul
UMD : 50
Sacrament Visage
These Masks adhere to ones face, providing a whimsical or terrifying visage to project outwards.
Weaved of fine metals and padded with silks, they are not only comfortable but practical. Enhancing the ability to stay focused.
Helmet
Ability Bonus : Charisma [+2]
Bonus Spell Slot of Level : Favored Soul [Level 6]
Skill Bonus : Concentration [+3]
Skill Bonus : Spellcraft [+3]
Use Limitation : Favored Soul
UMD : 40
Communion Chain
These unnasuming Golden-chains seem almost regal when worn. Enchanted to enhance a connection to the greater powers that be, wether malicious or benevolent.
Often found upon the bodies of Ranking Cult-leaders or Zealots,
believing themselves more rightious to their causes than the official
churches of many dieties.
Ability Bonus : Charisma [+2]
Bonus Spell Slot of Level : Favored Soul [Level 4]
Bonus Spell Slot of Level : Favored Soul [Level 5]
Skill Bonus : Discipline [+3]
Use Limitation : Favored Soul
UMD : 40
Ring of the Favourable
These bands are steeped in holy magic. Giving one a stronger connection
to whichever diety they serve, With easily interchangeable symbols that
can often be found in marketplaces across the realms.
Ring
Ability Bonus : Charisma [+1]
Bonus Spell Slot of Level : Favored Soul [Level 2]
Bonus Spell Slot of Level : Favored Soul [Level 3]
Skill Bonus : Spellcraft [+2]
Use Limitation : Favored Soul
UMD : 20
ADDITIONAL WEAPONS
Kurtulmattok’s (Large and Small)
These fearsome pickaxes are forged from a dark alloy of dragon bone and adamantine. A draconic litany proclaiming vengeance against gnomes is carved into a sturdy bone handle and a softly glowing gem set into the head awaits runic infusion.
(Light and Heavy Pick)
Enhancement Bonus : [+4]
Damage Bonus vs Gnomes : [1d6]
Keen
Runic
Kobold-Crafted Only
Honour Guard Halberd
These Halberds so-often Gilded with gold are utilised en-mass by guards
of high-ranking officials whom intend to not only be kept safe, but make
a statement whilst under such protection.
Enhancement Bonus : [+3]
Immunity Damage Type : Slashing [5%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Runic
Steelbreaker Sledge
These hammers known as "Steelbreakers" are far more likely to shatter steel than to break it. Forged after a golem uprising, they rend Metal as easily as snapping twigs.
Maul
Enhancement Bonus : [+4]
Ability Bonus : Strength [+2]
Enhancement Bonus vs Racial Group : Construct [+5]
Damage Bonus vs Racial Type : Construct [2d6 Sonic]
Keen
Gravekeeper’s Repose
These flails often have hidden holes in their heads to act as Censors for priesthoods. Useful as both holy tool and defense,
In particular the Gravekeeper Flails have been adopted by the church of Kelemvor and their creation ordained with the holy mission of destroying rampant undead.
Heavy Flail
Attack Bonus : [+2]
Attack bonus vs Racial Group : Undead [+6]
Damage Bonus : Bludgeoning [+4]
Damage Bonus vs Racial Type : Undead [2d6 Divine]
Dwarven Rune Hammer
A pinnacle of dwarven craftsmanship. No ordinary hammer, this blazing bludgeon has been forged in molten stone, fashioned by dwarven kind.
Sturdy and strong, It carries a grave weight. More than that however- intricate runes have been inscribed upon the head, heft and hilt. With little power themselves, with the aid of a skilled Runemaster or Dweamorlord they may be given a fierce purpose.
Warhammer
Enhancement Bonus : [+4]
Keen
Damage Bonus vs Racial Type : Goblinoids [+4 Fire]
Damage Bonus vs Racial Type : Orc [+4 Fire]
Damage Bonus vs Racial Type : Half Orc [2 Fire]
Runic
UMD : 30
Ironwood Lance
A short lance designed to clatter Plated foes from atop horseback. Too long and unwieldy to use on foot, a lance is best used at full charge, and an Ironwood lance only shatters under tremendous near-impossible forces, perfect for not only tournaments. But also real combat.
Large + Small Lances
Enhancement Bonus : [+4]
Damage Bonus : Piercing [+6]
Extra Melee Damage Type : [Bludgeoning]
Keen
Platebreaker’s Lance
These lances are carried by the finest horsemen of the realms. Traveling knights who venture from tourny to tourny, Lances intended to break the plate of their foes.
Due to their heavy enchantments, They were deemed tournament illegal. As such are more often than not located with traveling cavaliers, selling their services to nations.
Large + Small LancesEnhancement Bonus : [+5]
Extra Melee Damage Type : [Bludgeoning]
Extra Melee Damage Type : [Slashing]
Massive Criticals [2d8 Damage]
Use Limitation Class : Cavalier
Runic
UMD : 70
Infiltration Belt
These belts of enchanted worked leather allow one to more easily blend into their environment. And thusly also change their appearance thanks to shifting lights.
Often found in the employ of infiltrators such as thieves and assassins, whom do not wish to be identified easily when escaping from places they should not be.
Belt
Dexterity Bonus : [+1]
Cast Spell : Camouflage [1/day] (CL 10)
Skill Bonus : Bluff [+4]
Skill Bonus : Perform [+4]
Runic
For details and feedback, including the full crafting recipes, please see our forums.