In a world where secrets abound, and knowledge has power, where few men travel to distant lands, and fewer still return, where frequent wars claim not only countless lives, but can eradicate centuries of learning, it is the Loremaster; the men and women of studious intent, that guard the ultimate treasure of civilization.

The role of the Loremaster can differ greatly between the nations & races of Faerun. In some they are tutors, sages, philosophers and explorers, while among others they inspire an almost religious deference and respect; the keepers of ancestral lore, ancient myths and heroic tales that may serve to define entire cultures. In others still they are outlaws; dangerous free-thinkers and agitators,daring to challenge the established dogma of repressive regimes.

In all cases, however, they share one key defining trait, for it is in their commitment to truth, above all else, that the Loremaster finds their calling.


PGCC ONLY (For Testing/Feedback)

BAB 3/4
Hit Dice: d6
Pre-Requisites: Base Int 16, Lore 8 Ranks
Alignment: Any
Prociencies: Simple Weapons, Light & Medium Armour & Shields
Primary saving throw(s): reflex, will
Skill points: 6 + int modifier
Skills: concentration, craft mastery, disable trap, heal, listen, lore, parry, persuade, search, spellcraft, spot, use magic device, appraise, craft trap, ride.

Level 1 - Loremaster's Knowledge, Scroll Mastery I
Level 2 - Wand Mastery I, Secret Knowledge
Level 3 - Scroll Mastery II, Bonus Language I
Level 4 - Wand Mastery II, Secret Knowledge
Level 5 - Scroll Mastery III, Bonus Language II
Level 6 - Secret Knowledge, Wand Mastery III
Level 7 - Scroll Mastery IV, Bonus Language III
Level 8 - Wand Mastery IV, Secret Knowledge
Level 9 - Scroll Mastery V, Bonus Language IV
Level 10 - Tutor, Bonus Language V, Wand Mastery V

Special: At level 10, can learn an unteachable language via bonus language. (Animal language, drow sign language, thieves cant.)


[Loremaster's Knowledge]
This feat allows the character to identify items more easily than others. It grants the character a bonus equal to their class level x2 to any lore checks.

[Scroll Mastery]
This feat Increases the caster level of all read scrolls by X. Grants a (X*10)% chance of not consuming a scroll upon use. (X = Mastery Level, For example: Scroll Mastery IV -> X = 4, Caster Level Bonus for scrolls: +4, Chance for not consuming a scroll: 40%)

[Bonus Language]
The written word and spoken word, all are made and formed to give meaning. With knowledge comes power, and the power to know that all language stems from the same roots, giving you an edge and ability to speak an additional linguistical skill. (Each tier of this feat grants you the ability to learn an additional language.)

[Wand Mastery]

As Scroll Mastery, but affects all wands and rods with the following bonuses:

Wand Mastery I - Increases the caster level of wands and rods by 1. 5% chance to preserve charge of a wand/rod.

Wand Mastery II - Increases the caster level of wands and rods by 1. 10% chance to preserve charge of a wand/rod.

Wand Mastery III - Increases the caster level of wands and rods by 2. 15% chance to preserve charge of a wand/rod.

Wand Mastery IV - Increases the caster level of wands and rods by 2. 20% chance to preserve charge of a wand/rod.

Wand Mastery V - Increases the caster level of wands and rods by 3. 25% chance to preserve charge of a wand/rod.

Tried and tested terminology and a handy knowledge of indexes allow ones self to aid in tutoring the spoken word and written testimonial to others. Where some may spend time spewing drivel you spend your time teachings efficiently, and so your pupils learn faster. (Loremaster is twice as effective when teaching languages.)

Feats - Secrets:

[Secret Knowledge of Health]
The Loremaster is practiced in ancient rituals, dietary regimes and excercises intended to bolster the health of the user. (+30 HP)

[Secret Knowledge of Inner Strength]
Akin to the Slippery Mind feat, the Loremaster is well-versed in mental techniques of distraction and circular logic intended to provide protection from mind-affecting spells and psionics. (+2 Will Save)

[Secret Knowledge of True Stamina]
Just as for every venom there is an antidote, physical shocks can be counterbalanced by maintaining a careful equilibrium of dietary supplements. The Loremaster is keenly aware of the eco-system within their own body, and maintains it with a scientific exactitude. (+2 Fortitude Save)

[Secret Knowledge of Avoidance]
While some avoid attacks with a heightened instinct for survival or altertness to any attack, the skilled Loremaster is often able to stay two steps ahead of any impending theat; a knowledge of applied force that allows them to correctly judge, almost immediately, the appropriate response to any unexpected change of physical circumstances. (+2 Reflex Save)

[Secret Knowledge of Weapon Trick]
The ability to know just when and where to strike is not purely the province of an experienced fighter, but can also be learned by studying the application of forces and physiology. Common in fencing, it can also be applied to a number of other weapons. By taking this approach a Loremaster can provide themselves a modest advantage in combat. (+1 AB)

[Secret Knowledge of Dodge Trick]
When one is aware of an attack, it is possible to maneuver in order to avoid it. A Loremaster skilled in this secret is able to recognise the common themes in a number of different defensive stances and tactics, and apply them holistically in a wide-variety of combat situations. (+1 Dodge AC)

[Secret Knowledge of Warding]

The Loremaster is versed in powerful sigils, and is able to inscribe a protective magical ward to shield an area from attack or teleportation.

This secret allows the use of the -ward & -ward teleport commands. (Requires Greater Spell Focus Aburation)

[Secret Knowledge of Summoning]

Being able to summon creatures and beings from beyond the Prime Material Plane is common enough to many spellcasters, but a Loremaster versed in this secret is able to also perform a ritual aimed at bringing a companion directly to their location, over any distance, so long as the target is willing to travel.

This secret allows the use of the -yoink command (Requires Greater Spell Focus Conjuration)

[Secret Knowledge of Scrying]

Whether referred to as Remote Travel, or a form of Astral Projection, the Loremaster, though ancient and carefully guarded meditative and magical techniques is able to concentrate their senses upon a chosen individual, witnessing, undetected, all that they say and do for a short period.

This secret allows the use of the -scry command (Requires Greater Spell Focus Diviniation]

[Secret Knowledge of Domination]

The concentration of one's will to seize control of another being has been to used to great effect over the centuries; casting down the reputation of kings and tyrants alike, urging great generals to sacrifice their forces on a fool's gambit, or simply to force followers to break fealty with their lords & masters. Loremasters skilled in this secret and expert puppeteers, and when using such magic are able to dominate more than one individual at any given time. (Requires Greater Spell Focus Conjuration)

[Secret Knowledge of Evocation]

The desctructive power of magic can be truly devastating, but as any practioner of the arcane know, the more powerful spells of this school can also cause not inconsiderable damage to the caster. A loremaster skilled in this secret takes no 'blowback' damage when casting Hellball & Greater Ruin. (Requires Greater Spell Focus Evocation)

[Secret Knowledge of Illusion]

Loremasters versed in this secret are masters of illusion, and are able to use such magic to create a illusionary version of any individual. While these 'clones' cannot physically harm others, they are otherwise and entirely perfect copy. (Requires Greater Spell Focus - Illusion)

[Secret Knowledge of Necromancy]

There are perhaps few secrets more reviled than those which allow one to animate or summon undead entities, the most powerful of which are normally only granted to the most powerful wizards and clerics. A loremaster with this secret has studied the necromantic arts extensively, and is granted access to theCreate Greater Undead spell.

[Secret Knowledge of Teleportation]

Immediate travel may often be achieved by use of Planar Portals; conduits positioned upon ley-lines or artificially constructed by powerful magics. The main drawback is that this can normally only be achieved by first attuning to both both destination and source, meaning that the travel itself is only possible from specific locations. A Loremaster who has learned this secret is able to open such a conduit from any location, so long as they they have first attunned to their chosen destination.

This secret grants the ability to use the -teleport and -teleport create commands. (Requires Greater Spell Focus Transmutation)

[Secret Knowledge of the Artisan]

Perhaps the most carefully guarded secrets of civilizations and creeds are those that allow the creation of those items that possess a special significance to their people. The Blessed Sickles of druids or the powerful Gnomish Rune Hammers of the Svirfneblin. A Loremaster with this secret is able to research, and ultimiately create any such object, often earning the lasting emnity of those from whom this secret was stolen.

This secret unlocks all class and race specific recipes from Arelith's Crafting System.

[Secret Knowledge of the Mechanical Animator]

This is the secret of Golem Crafting - allowing the Loremaster to contruct a range of powerful Automatons.

[Secret Knowledge of Exploration]

Expert cartographers and explorers, these Loremasters have concentrated much of their learning on the physical discovery of paths and places as yet untrodden.

This Secret allows the Loremaster to gain +100% Experience Point gain from area and portal discoveries.

[Secret Knowledge of Gathering]

A deep understanding of the natural world have left the Loremaster able to siginficantly increase the yield when collecting resources.

This secret allows the Loremaster to receive a 25% increase when collecting plants or common-tier ores, and a 10% bonus when mining high tier ores. The minimum gain for this secret is one extra unit of the resource.

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