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We're adding two new base classes and a new prestige class. The Shaman, Favored Soul and Cavalier. The Shaman fulfills the niche of being a spontanteous caster utilizing the druid spell list, the Favored Soul fulfills the niche of being a spontanteous caster utilizing the cleric spell list whilst Cavalier takes a martial presence from horseback. These classes will initially be available only on the PGCC server for testing and feedback prior to the full official release on the main servers.



SHAMAN

Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.


Hit Die: d8


BAB: Medium


Proficiencies: Simple weapons, light and medium armor, and shields


Saving Throws: High: Fortitude and Will; Low: Reflex


Skill Points: 4 + Int


Class Skills: Animal empathy, concentration, craft mastery, craft trap, heal, lore, parry, persuade, spellcraft


Spellcasting: Divine, druid spell list, wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and spontaneous cast (no spell preparation required).


Special: Shaman levels stack with barbarian levels for rage bonuses (but not rage feats). Additionally, shamans can tend to plants and encourage their growth.


Level 1: Use poison


Level 8: Spell Focus Divination


Level 16: Greater Spell Focus Divination


Epic Bonus Feats: Level 23, 26, and 29




FAVORED SOUL


Favored Souls are the chosen agents of the gods. Although they are divine spellcasters, their magic comes to them innately through their connection to a god or goddess, rather than through prayer or ritual. While many Favored Souls may be chosen by intentionally earning the favor of a certain divine being, some may be chosen against their will. Favored Souls do not have to worship the being that granted them their powers, and they may not even want the powers they have been given. In spite of this, their newfound connection to a certain god or goddess may give them urges to do their patron being’s will, even if it goes against the Favored Soul's morals or personal code of honor.



Hit Die: d8


BAB: Medium


Proficiencies: Simple weapons, all armor, and shields


Saving Throws: High: Fortitude, reflex, and will


Skill Points: 4 + Int


Class Skills: Concentration, Heal, Lore, Parry, Persuade, Spellcraft, Craft Trap, Craft Mastery, Ride



Spellcasting: Divine, cleric spell list, charisma-based (a base charisma score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).


Special: Favored Souls are unable to use the feats Divine Might and Divine Shield.


Level 4: Resist Energy Fire


Level 8: Resist Energy Cold


Level 12: Resist Energy Electrical


Level 16: Resist Energy Acid


Level 18: Haste 4/day (as the spell)


Level 20: Resist Energy Sonic


Epic Bonus Feats: Level 23, 26, and 29




CAVALIER

Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.



Hit Die: d12


BAB: High


Prerequisites: +6 BAB, 8 ranks Ride Skill


Proficiencies: Simple and martial weapons, all armor, and shields


Saving Throws: High: Fortitude, Low: Reflex and Will


Skill Points: 4 + Int


Class Skills: Concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride


Level 1: Mounted Combat


Level 1: Fearless +2 - A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5.


Level 1: Practiced Rider - A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level.


Level 4: Spirited Charge - A Cavalier can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. The Cavalier’s attack bonus is increased by 10, and their attacks per rounds are reduced to 1. Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +50% bonus damage. This attack has a cooldown of nine seconds.


Level 5: Summon Mount - A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby.


Bonus Feats at levels 2, 4, and 5